Noteworthy Threads
- Fleet Management
- Carriers and Docking
- Engines, Wormholes, Travel, Structure of the Universe
- Interstellar Travel, Wormholes and Jumpdrives (by Gazz)
- Jumpdrives, Jumpgates and Wormholes (by Cornflakes)
- Interplanetary Highways, Trade Lanes, Acceleration Gates
- Space Structures and the Structure of Space
- Wormholes (in-Depth)
- The Future of Cruise Mode
- Heisenberg Drive
- Realistically-Sized Systems and Travel
- Vector Thrusting
- Jumpgates or not?
- Questions about Jumpgates/Wormholes
- Time acceleration vs. super cruise / in-system jumps
- Warp Rails and Combat Questions
- Unfocused Jump Drive
- Warp Rails / Update #21
- History, Civilizations and their Tech Levels
- Cargo, Trade and Logistics
- Supply, Fuel, Maintenance, Upkeep
- Economy, Money, Large Scale Trade
- Sensors, Emissions, Stealth
- Weapons, Shields, Armor
- Mining, Production
- Ship and Station Construction and Repair
- Ship and Station Design
- Gameplay around (single) Ship control
- Research
- Higher level research gameplay mechanics
- Tech secrecy specification
- Additional Thoughts on Research and Production
- A Reinterpretation of Research
- Suggestions for Fixed Research Nodes
- Tech Progress Mechanics
- Semi-Markov Research Trees
- The Problem with Reverse Engineering Technology
- Squaring the "Vertical Progression" Circle (maybe)
- Research and Prototypes
- NPC's and Death
- Communication, NPC Interaction, Politics
- General Gameplay
page revision: 3, last edited: 08 Mar 2015 00:06